Superman

The Man of Steel

Batman

The Dark Knight

The Avengers

The Earth Mightiest Hero

Justice Leaque of America

The World Greatest Hero

Captain America

The Rael American Hero

Spiderman

Your Friendly Neighberhoud.............

Ironman

Not Just A Man In Iron Armor

Green Lantern

"In The Brightnest Day......and Blackest Night............."

X-Men

For The Gifted

Daredevil

The Man Without Fear

Fantastic Four

Mr Fantastic, Invincible Woman, Human Torch, and The Thing

Ghost Rider

Born From Hell............Sworn To Justice

Thor

The God Of Thunder

Wolverine

The Beast

The Hulk

The Monster Inside The Jenius

Showing posts with label DC Universe. Show all posts
Showing posts with label DC Universe. Show all posts

Thursday, January 5, 2012

Review: Chase trade paperback (DC Comics)

The Chase series has long been at the top of my and many other trade-waiters lists of comics for which we'd like to see collections, making the new collection -- to coincide with writer and artist J. H. Williams's use of the character in the Batwoman series -- both welcome and somewhat miraculous. I never thought I'd see this collection, and especially not complete with Cameron Chase's Batman premiere issue and some of her Secret Files appearances; it's a good day for collected comics fans.

To read the Chase trade paperback, however (and this is why we can't have nice things), is to be reminded that Chase was indeed a series cancelled suddenly, more so than Stars and STRIPE or Manhunter or Aztek or any of a number of other similar cult hits. The book asks considerably more questions than it answers and begins down a number of paths it never concludes. The Chase collection is almost (but not entirely) as complete as one might hope, but from the reader's perspective still feels incomplete.

[Contains spoilers]

There's much that's appealing about Chase and that speaks to its perennial popularity despite lasting only ten issues. First, there is the character and concept itself. Chase is one of a rare breed of superhero comics that manages to effectively work in the superhero genre without actually starring a superhero (Gotham Central, one of Chase's spiritual successors, is another). Department of Extranormal Operations agent Cameron Chase investigates metahumans (sometimes helping, sometimes hunting) and the concept of the character melds just as well into the "freak of the week" story that starts Chase's first issue as it does into an espionage tale guest-starring the Suicide Squad and a police procedural helping the Gotham police fight super-powered drug dealers.

There's a grittiness to Williams's pencils throughout the book that takes the shine off even the most gaudy of superheroes (like Booster Gold and the Dan Jurgens-era Teen Titans) and makes them all seem more realistic. If Gotham Central was Law and Order set in the DC Universe, this is a fine conflation of the DCU and CSI or one of its ilk.

Indeed, there's much in Chase that will seem to echo (but in fact pre-dates) the best elements of DC Comics's cult hits. Chase shares Gotham Central's realism (and some of its supporting characters); Williams's work, acclaimed on its own, will remind readers of Tony Harris's Starman pages especially when Williams encloses Gotham in art-deco frames. The series boasts a motley supporting cast of Chase's friends and family, all non-powered, similar to those in Marc Andreyko's Manhunter (and it seems obvious, now, that Andreyko would bring Chase and friends into his title).

Co-writer Dan Curtis Johnson and Williams are obviously writing their own rules in these pages. Often Williams draws static images alongside large swaths of text, most notably when Chase reveals to her sister Terry the circumstances of their superhero father's death at the hands of a supervillain. The story halts twice for related Starman-esque "Times Past" tales of Chase's life before the DEO (Williams is to be credited for drawing the frame stories of these, even when a guest-artist handles the rest); these seemed to be heading toward a larger story that would pay off for long-time readers.

Unfortunately, Chase's ten issues don't give the writers time to delve too deeply into the characters. There's an undercurrent of trouble between Chase and fiance Peter that never bubbles to the surface, and Chase's own power-dampening superpowers, hinted at in almost every issue, are never directly examined. Instead, the book is at its strongest mainly as Chase negotiates her love-hate relationship with superheroes (loving her father, hating that his superheroic life brought about his death). Particularly effective is Chase and Terry's aforementioned issue-long talk in Chase #6 (and their iconic rescue, not by superheroes, but by "civilian" firefighters), and Batman's admonition, not long after, that Chase cease hunting heroes solely in revenge for her father (even as Batman recognizes the irony of the statement himself).

These are all engaging stories, sharp and well-written. It's unfortunate, however, that the "main" Chase series itself ends in a nonsensical "Times Past" story where Chase and friends free Green Lantern's cousin Airwave from imprisonment inside an ATM. Had another regular Chase issue followed, the use of Airwave might've been a cute piece of nostalgia, but instead it disappoints. The DC One Million crossover issue that follows, set in the future, picks up a bit of the slack, suggesting in the end that Chase's powers and growing sympathy for the superheroes lead her to become the DEO's next director. But neither issue is quite as strong as Chase #8, in which she almost unmasks Batman, and that might have been the better for the series to end on.

While I again credit DC for including the subsequent short Chase stories that Johnson and Williams wrote for variety of DC's Secret Files titles over the years, they also make a poor end to the Chase collection from a reader's perspective. The book includes the DCU Villains Secret Files story written by Johnson and Williams, in which Chase barely appears, but omits the DCU Heroes Secret Files story, more focused on Chase, but apparently written only by Johnson. (I would note, as a sign of the times, that the Villains story notably includes a meeting between three fan-favorites: Chase, Resurrection Man, and Hitman.)

The shorts, as part of character-specific Secret Files, often dwell on minutia unrelated to Chase; there's also a significant part that refers to Chase's guest-appearance in the (criminally uncollected) John Ostrander Martian Manhunter series, which won't make much sense to casual readers. The final pages vaguely suggest corruption in the DEO, but this never fully manifests in the story. The book ends and it feels like something's missing.

At the same time, the shorts find unlikely footing for a moment in two dramatic stories both before and after a DEO mission to investigate Gorilla Grodd goes horribly wrong. Joker's Last Laugh might not have been much of a crossover, but the Secret Files story in which a DEO agent deals with post-traumatic stress is stellar, another highlight of the collection.

Over the years, the legend of Chase grew in my mind, such that in reading this book I was surprised to find not much more than the beginnings of a series here. I think the Chase collection has been so in demand in part because the DEO, not Chase, is Johnson and Williams's lasting contribution here; this FBI-like agency that was not villainous like the Suicide Squad or geo-political like Checkmate became ubiquitous in the DC Universe, such that it's hard to believe it stemmed from a cancelled series. The reoccurring Secret Files feature most certainly helped, such that it wasn't long before the DEO had interacted with every corner of the DC Universe.

It's also important that Chase has finally received a collection because in Chase, readers encounter a female protagonist who neither fights crime in a bathing suit nor a costume with a revealing window. Williams's images never sexualize Chase where the plot doesn't warrant it. Given DC's difficulties on this end of late, the release of a Chase collection in line with more tempered depictions in Manhunter, the Renee Montoya Question stories, and others, is a positive step on DC's part.

I would mention, to close, that while the story inside Chase may be worth its collection, the production value of the collection isn't quite worth the story. At 352 pages, Chase is a hefty collection, and so many pages packed between these paperback covers made my book curl almost immediately. Some Collected Editions readers won't be happy to know the book is printed on thinner "newsprint"-type paper, either. I know full well that the market probably would not have supported a glossy hardcover Chase edition, but I worry this book won't hold up against multiple readings.

[Includes original covers for full issues. Printed on newsprint paper.]

It's a Batman week next week, including the Collected Editions review of Batman: The Black Mirror. You haven't read the review until you've read the Collected Editions review -- don't miss it!

Monday, January 2, 2012

Review: Black Lightning: Year One trade paperback (DC Comics)

[This guest review comes from Wayne Brooks; Wayne's local comics shop is AfterTime Comics in Alexandria, Virginia.]

In this wonderful medium we cherish often there are comics that do not get the press they truly deserve and fly under the radar. Black Lightning: Year One is one of those gems. This book is great.

Black Lightning is one of DC Comics's best super-heroes. Created by comics great Tony Isabella and Trevor Von Eeden in 1977, Black Lightning was DC’s first African American super-hero to star in his own book. But maintaining a comic has not been easy. He was cancelled, twice, but the hero has a pretty good following and has moderate (solo outings in Detective and World's Finest) to great success (Batman and the Outsiders, Justice League) over the years.

Sure, with the name “Black Lightning,” sometimes the first thing that comes to mind is the “blaxploitation” of comics in the 1970s. Back then the criteria for being a “black hero” was either being mad at everybody, or having “Black” in your super-hero name (having a giant afro was also a necessity). Thankfully Black Lightning evolved beyond that.

Realistically, Black Lightning is more Alexander Scott (actor Bill Cosby’s character in the legendary TV show I Spy) than he ever was Luke Cage. Over the years superb writing from Tony Isabella (especially in Black Lightning's second series), Mike W. Barr in the pages of Batman and the Outsiders, and the much missed Dwayne McDuffie in Justice League, kept Black Lightning a fan favorite.

So now we come to Black Lightning: Year One, a six-issue miniseries published in 2009 and released in trade the same year. As the title implies, it tells the story of the first year of super-hero Black Lightning, aka teacher/principal Jefferson Pierce. We first see the Pierce family: Jeff, wife Lynn, and daughter Annisa, who return to Jeff's hometown of Southside, a section in the city of Metropolis (home to you-know-who). Jeff is the new principal at Garfield High School in Southside.

Unfortunately, Southside is now known as Suicide Slum, and is practically that. Thanks to a powerful criminal organization called The 100, hope is all but gone in Southside. All Jeff wanted was to teach school, but the brutal murder of one of his students by the 100 changed that. Now Jeff takes the fight to the 100, going by the name Black Lightning (using his latent bio-electrical powers and Olympic level fighting prowess). Along the way he gives the neighborhood the symbol of hope it desperately needed. This is Jeff’s story, and brother, it’s a good one.

Black Lightning: Year One was written by Jen Van Meter (JSA Classified, JSA All-Stars) and drawn by Cully Hamner (Green Lantern: Mosiac, Blue Beetle) Van Meter not only did her homework and respected Mr. Isabella’s treasured creation but she put her own contemporary spin on Lightning’s history. She has each chapter narrated by the cast. This was a nice touch as we see through the eyes of others the effect Black Lightning's actions have on the neighborhood and themselves.

The book’s excellent writing is only matched by the art. I became a fan of Cully Hamner’s art since his days on Green Lantern: Mosiac (now there’s a series that belongs in trade [seconded! -- ed]) and he has only improved. And the art is superbly colored by Laura Martin. It has a slick, polished feel that never sacrifices the urban edge. Hamner even updates Black Lightning’s classic 1970s disco look with twenty-first century sensibilities. The update of Black Lightning's mask from the “afro cowl” he first wore to hide his identity, to a more practical rubber mask/hairpiece was a great idea. And Black Lightning's jacket is seriously cool.

One of the series’ strengths is the supporting cast, and it’s here Van Meter gives us some terrific characterization. From matriarch Mrs. Pierce, sister Constance, brother-in-law Frank, cute-as-a-button daughter Annisa, devoted wife Lynn, and family friend (and tech expert) Peter Gambi, Jeff’s family is loving, caring, and supportive. Instead of the clichéd “my loved ones must never know,” Jeff’s family knows about his super-heroics practically from the beginning. And we find out why Jeff chose the name “Black Lightning.” I loved seeing the family discuss Jeff’s extracurricular activities at the dinner table.

Since Suicide Slum is in Metropolis it was only a matter of time before a certain Man of Steel showed up. We first see reporter Clark Kent as he spends a day with Jeff at school (Clark using his powers to size up Jeff was a nice touch). Through the course of the series we see a true friendship form, not between Black Lightning and Superman, but Jeff Pierce and Clark Kent. In fact, Clark is more an ally to Black Lightning (and the Pierce family) than Superman. We even get a sweet take on “It’s a bird, it’s a plane” between Clark and Annisa.

I’m glad they addressed why Superman never shows up to help in Suicide Slum. From appearances it looks like Superman doesn’t want to deal with helping fight crime in a majority black neighborhood (something I would never believe). But we learn that his powers were impaired due to magic in the area. Along with Kent we see Lois Lane (channeling TV’s best Lois, Phyllis Coates) and Police Lieutenant Bill Henderson. Henderson was a stable in the 1940s Superman radio series and the 1950s The Adventures of Superman TV show. Isabella used Henderson in Lightning’s first series and I’m glad Van Meter decided to bring him back.

Black Lightning: Year One shows that one man can make a difference. From the classroom to the streets, we see the journey of a true hero. It tells the story of a man who re-energizes his students and neighborhood’s sense of pride within themselves.

“Justice… Like lightning… Should ever appear…

To some men hope. To other men…Fear!”

Isabella and Von Eeden created a hero. Van Meter and Hamner reminds us why.

What we have is a very enjoyable book. Well done.

Friday, December 16, 2011

List of the Final Pre-Flashpoint DC Universe Trade Collections


Shortly after DC Comics announced their New 52 relaunch initiative, we published "Trade Waiting at the End of the Universe", a speculative list of what the last trade paperback collections would be of the DC Universe series before they restarted with new #1 issues.

Six months later, not only do we know how the New 52 will be collected, we also know how DC plans to collect (or not collect) all the final issues of their previous series, with more "complete" series than I expected. Bookmark this list and please share it with the following URL -- http://bit.ly/v2o6KT -- and I'll update this if DC's collection plans change. Here's the list:

Action Comics (Superman: Reign of Doomsday)
Complete

Reign of Doomsday collects all the final Action Comics issues. The Return of Doomsday trade collects all the issues leading up to Reign of Doomsday, including Steel #1.

Adventure Comics (Legion of Super-Heroes: When Evil Calls)
Complete

When Evil Calls collects the final issues of Adventure Comics and Legion of Super-Heroes before the relaunch.

Batgirl (Batgirl: The Lesson)
Complete

Batgirl: The Lesson collects all the final issues of that series, #15-24. All Batgirl issues are collected.

Batman (Batman: Eye of the Beholder)
Incomplete

Batman: Eye of the Beholder collects through issue #712 of Batman (skipping issues that will be collected in the Batman: Gotham Shall Be Judged crossover trade), and ends without collecting Batman #713, a closing tribute issue (not well-regarded) by Fabian Nicieza.

Batman and Robin (Batman and Robin: Dark Knight, White Knight)
Incomplete

Batman and Robin: Dark Knight, White Knight collects the stories by Peter Tomasi and Judd Winick that follow Grant Morrison's run, but not the book's final fill-in issue by David Hine, #26.

Batman Beyond (Batman Beyond: Industrial Revolution)
Complete

Batman Beyond: Industrial Revolution collects all eight issues of the Batman Beyond series, though not the Superman Beyond special (maybe there's hope it'll be collected with the new Batman Beyond/Justice League Beyond series. We give this one a tentative "complete."

Batman Inc. (Batman Inc. Vol. 1 Deluxe)
Complete

DC will collect all eight issues of the initial Batman Inc. series plus the Leviathan Strikes special (containing the originally-solicited issues #9 and #10) in 2012.

Batman: The Dark Knight (Batman: The Dark Knight: Golden Dawn Deluxe
Complete

DC is collecting the entire original Batman: The Dark Knight series along with other samples of David Finch's artwork.

Batman: Streets of Gotham (Batman: Streets of Gotham: House of Hush
Complete

Collects the final issues of Streets of Gotham short of one fill-in issue, #15. We'll call this one "complete."

Birds of Prey (Birds of Prey: The Death of Oracle)
Complete

Birds of Prey: The Death of Oracle collects all the final issues of Birds of Prey, both Gail Simone's last issues and the fill-in issues by Marc Andreyko.

Booster Gold (Flashpoint: The World of Flashpoint Featuring Superman)
Incomplete

Flashpoint: The World of Flashpoint Featuring Superman collects Booster Gold #44-47, a Flashpoint tie-in by Dan Jurgens. These are the last issues of the series, though not collected between the Booster Gold: Past Imperfect collection and the finale are Booster Gold #39-43. That's enough to make this "incomplete."

Detective Comics (Batman: The Black Mirror)
Complete

The sleeper hit collection Batman: The Black Mirror collects all the final Detective Comics issues, picking up with the issues just after Batman: Imposters through to the end.

Doom Patrol (Doom Patrol: Fire Away)
Incomplete

DC cancelled Doom Patrol: Fire Away, leaving the end of Keith Giffen's Doom Patrol series uncollected.

Flash (Flash: The Road to Flashpoint)
Complete

As mentioned before, Flash: Road to Flashpoint collects Flash #8-12, ending just before the reboot.

Freedom Fighters
Incomplete

As mentioned before, this title was never collected. Writers Justin Gray and Jimmy Palmiotti now write the miniseries The Ray, a character of the same name but unrelated to the Freedom Fighters character; remains to be seen if that will be collected.

Gotham City Sirens (Gotham City Sirens: Division)
Complete

Gotham City Sirens: Division is currently scheduled to collect all the final issues of this title, through #26.

Green Arrow (Green Arrow: Salvation)
Complete

This collection, which ties directly into the end of Brightest Day, collects the final issues of Green Arrow, completing writer J. T. Krul's run. (Side note: no collections so far that include Brightest Day: Aftermath, I notice.)

Green Lantern (Green Lantern: War of the Green Lanterns)
Complete

War of the Green Lanterns collects the final issues of the Green Lantern series.

Green Lantern Corps, Green Lantern: Emerald Warriors (War of the Green Lanterns Aftermath)
Complete

The War Aftermath collection includes both the final issues of Green Lantern Corps and Green Lantern: Emerald Warriors.

JSA All-Stars (JSA All-Stars: The Puzzle Men)
Incomplete

DC cancelled JSA All-Stars: Puzzle Men, leaving the end of this series uncollected.

Jonah Hex (Jonah Hex: Bury Me in Hell)
Complete

Thanks to commenter Michael; the full Jonah Hex series has been completed. Becomes All-Star Western in the DC New 52.

Justice League of America (Justice League of America: The Rise of Eclipso)
Complete

Rise of Eclipso collects the final issues of James Robinson's Justice League run, plus a previously uncollected issue of Justice Society written by Robinson.

Justice Society of America (Justice Society of America: Monument Point)
Complete

Monument Point collects the final issues of this Justice Society series. With this (plus one issue collected in Justice League: Rise of Eclipso) all issues of this series have been collected.

Legion of Super-Heroes (Legion of Super-Heroes: When Evil Calls)
Complete

As mentioned above, When Evil Calls collects the final issues of Adventure Comics and Legion of Super-Heroes before the relaunch.

Outsiders (Outsiders: The Great Divide)
Complete

Outsiders: The Great Divide collects all the final issues of the series, through issue #40.

Power Girl (Power Girl: Old Friends)
Complete

Power Girl: Old Friends is solicited to collect all the final issues of the series.

REBELS (REBELS: Starstruck)
Incomplete

DC cancelled REBELS: Starstruck, leaving the end of this series uncollcted.

Red Robin (Red Robin:Seven Days of Death)
Complete

This collection includes the final issues of Red Robin; every issue of this series has been collected.

Secret Six (Secret Six: The Darkest House)
Complete

Darkest House collects the final issues of this series; all are collected.

Superboy (Superboy: Smallville Attacks)
Complete

DC modified the original contents of Superboy: Smallville Attacks to include all eleven issues of this series.

Supergirl (Supergirl: Good Looking Corpse)
Incomplete

DC cancelled the Supergirl: Good Looking Corpse trade that would have collected the Supergirl series's final issues. Supergirl: Bizarrogirl ends at issue #59; at least they got all of Sterling Gates's stories.

Superman (Superman: Grounded Vol. 2)
Complete

The second volume of Grounded collects the final issues of Superman, aside from one fill-in issue. We'll call this "complete."

Superman/Batman (Superman/Batman: Sorcerer Kings)
Incomplete

Sorcerer Kings collects Cullen Bunn's story of the same name, Joe Kelly's single Final Crisis-related issue, and Chris Roberson's DC One Million story "World's Finest" from issues #79-80. It stops short, however, of Joshua Hale's story "The Secret" that ended Superman/Batman, issues #85-87.

Teen Titans (Teen Titans: Prime of Life)
Complete

This trade collects Teen Titans up to issue #100, completing the series.

THUNDER Agents (THUNDER Agents Vol. 1)
Complete

DC has solicited a collection of Nick Spencer's THUNDER Agents that collects the entire ten issues of the pre-relaunch series.

Titans (Titans: Broken Promises)
Complete Incomplete

Broken Promises collects to the end of Eric Wallace's Titans run, plus the Titans annual. Broken Promises has been subsequently cancelled by DC, leaving the end of Eric Wallace's Titans run uncollected. The final trade of Titans is now Family Reunion.

Weird Worlds (Weird Worlds)
Incomplete

DC cancelled the collection of this series, despite that they're publishing a sequel miniseries.

Wonder Woman (Wonder Woman: Odyssey Vol. 2)
Complete

The second volume of Odyssey collects the final issues of this series.

Xombi (Xombi)
Complete

The Xombi collection is scheduled to include all six issues of the pre-relaunch series.

Zatanna (Zatanna: Shades of the Past)
Complete

Zatanna: Shades of the Past collects through issue #16, completing this series.

Tuesday, December 13, 2011

Review: Flash: The Road to Flashpoint hardcover/paperback (DC Comics)

If it's possible for a book to be exceptional and significantly disappointing at the same time, Flash: The Road to Flashpoint is that book. The story is action-packed and emotionally complex, and beautiful, to boot; however, it fails as the next volume in the Flash series, if not also as a lead in to the Flashpoint crossover. Knowledgeable readers won't find what they're looking for here, and the casual reader is likely to be confused.

[Contains spoilers]

A word, first, about the art of Francis Manapul. His airy pencils will always be synonymous for me with his depiction of rural Smallville in Superboy: Boy of Steel, such that his Central City also seems old-fashioned, more 1950 than 2011, despite the prevalence of cell phones in this book. Despite this, Manapul's lines are clean; his action sequences exceptionally clear; and the women that he draws in the book, specifically, are all pretty without sexual gratuity. (Scott Kolins does an equally good job mimicking Manapul in his fill-in sequences, with neither artist inking over their pencils).

What would comics look like, I wondered, if Francis Manapul drew everything? What would the public perception of comics be? It's unfortunate, I think, that what we find in Flash is the exception, and not the rule.

The story itself involves Flash (and forensic scientist) Barry Allen in a rather intriguing mystery, at least to start. Super-powered children are showing up dead, unnaturally aged; the first is a new "Elongated Kid" wearing a variation of Barry's late friend Ralph Dibney's old costume. This alone should be enough to hook most Flash fans, and writer Geoff Johns is at his best when a police officer asks if Barry recognizes the costume and Barry, in plain clothes, must utter a simple "no." It's a quiet and painful moment, the first of a number of such in this book.

Unfortunately, abandon hope all ye hoping for much clarity after this point. A motorcycle-riding speedster named Hot Pursuit emerges, chasing a time anomaly related to the murders. Pursuit reveals the details of the situation to Barry in an elaborate speech over the course of one issue, but then inexplicably refuses Barry's help in solving the case. In the conclusion, Pursuit mistakenly believes Kid Flash Bart Allen has caused the anomalies, for no good reason this reader could understand; it turns out to be Professor Zoom, conducting "experiments" that also involve him de-aging himself.

Why does Pursuit take up half of one of the scant four issues of this story (a fifth issue is devoted to a Professor Zoom profile) to explain to Barry a situation for which he doesn't want Barry's help (other than Johns offering exposition to the reader)? What value is there to Professor Zoom to becoming a kid and pretending to have witnessed a murder for an issue? Why does Pursuit think Kid Flash is a "time anomaly" when as far as Flash and the reader are concerned, he isn't? None of this is explained in the book, couched in Zoom's "secret plans" and vague "you'll find out soon enough" statements.

It's a reasonable expectation that some of these items might be addressed in Flashpoint itself, this book being a prologue to that. However, the phrase "Flashpoint" never warrants a mention in Road to Flashpoint, despite that Pursuit mumbled about it to himself in the previous volume, Dastardly Death of the Rogues. Road ends on a rather uncertain note -- Zoom says, "It all changes," a lightning bolt strikes, and that's it. A casual reader, at this moment, knows no better whether Flashpoint will be about alternate realities or a Sun-Eater; some surprise is good, but at this same penultimate point in Green Latern/Blackest Night, I felt the reader had a better sense of the story as a while. I count that as a failing of this as a prologue.

What Johns does well here is present Barry's emotion. Barry has struggled since his rebirth (or, Rebirth) to engage with his family and not withdraw, feeling he doesn't deserve his new life. Learning Zoom killed his mother in the past because of his hatred of the Flash was another significant blow, but not one much mentioned in the previous volume. That revelation is now in the forefront; Barry pulls away from his family for fear of enticing Zoom to kill one of them, too. It's an interesting time-traveler's dilemma, and at the same time Barry's depression seems very real -- he can't enjoy a family picnic, for instance, because he imagines his mother there and feels her absence is his fault. Barry's wife Iris stages a speedster intervention, and Johns paces the scene with a slowness that conveys the seriousness of the moment. All convincing and moving.

Only, Barry's sorrow over his mother really isn't mentioned all that much in Dastardly, and this issue of Barry pulling away from his family is one seemingly already solved in Rebirth. Barry, it seems, is regressing, and to Road's credit that's a point Iris makes within the book. But why? Are we to attribute this to the secret emotional weapon that the Rogues used in Dastardly? If so, the book never even hints at it -- nor do the Rogues appear here at all, nor Captain Boomerang, who was so much a part of the last book's cliffhanger.

In terms of solid storytelling, Road to Flashpoint succeeds, but in terms of a sequel to Dastardly Death of the Rogues, it emerges largely disconnected -- not a satisfying reading experience in terms of the Flash book. Similarly, and perhaps by necessity as a lead-in to Flashpoint, Road doesn't offer much closure for the Flash series -- there's the absence of the Rogues, to start, but also the reintroduction of Barry's old flame Patty Spivot. The informed reader knows Patty plays a role in the DC New 52 relaunch version of Flash -- creating a strange relationship between new Flash and old -- but the casual reader may have trouble determining what Johns tried to say with all of this. Road to Flashpoint is, in a sense, a fair preview of the series that replaces it, perhaps, but not an entirely solid package on its own.

Crossover-mad fans (like me) will undoubtedly feel incomplete without Flash: The Road to Flashpoint on their shelves next to the main event, but the story was less than what I'd hoped for -- a tease, more than a lead-in, to Flashpoint itself. New readers drawn to Flashpoint by news of the DC New 52 might not feel they miss much if they leave Road to Flashpoint back on the shelf.

[Includes original and variant covers]

Unfortunately, Road to Flashpoint wasn't the lead-in to Flashpoint that I'd hoped -- then again, Salvation Run and Countdown to Final Crisis weren't so stellar lead-ins to Final Crisis, either. Coming up later this week, however ... the Collected Editions review of Flashpoint. Don't miss it!

Thursday, December 8, 2011

Review: Teen Titans: The Hunt for Raven trade paperback (DC Comics)

Writer Felicia Henderson's efforts on Teen Titans: The Hunt for Raven have already been pretty widely panned (Titans Tower has a good collection of quotes); perhaps not unrelated, the writer was later scheduled to write a Static Shock series but was later dropped from the title.

I picked up Hunt for Raven because I'm a completist, like many comics fans. With the DC Relaunch in full swing, to skip Hunt and then pick up JT Krul's Teen Titans books to follow would leave me with all the collected volumes of this Titans series except one. Even despite the tepid reviews, I'm not inclined to have such a hole in my collection.

To that end, my goal with this review is not to tear apart Henderson or Hunt for Raven (you can find plenty of that elsewhere), but rather to mention a couple of things I found interesting about the book, as well as to cover a couple of its difficulties. I don't recommend this book, but I imagine there's a population out there who might own it for the same reasons I do, and therefore I think it's worth considering for discussion.

[Contains spoilers]

Henderson inherited a somewhat fractured Teen Titans team from writer Sean McKeever. I think the team became closer-knit or more confrontational depending on the needs of a couple of stories by McKeever, Bryan Q. Miller, and Henderson in the last few Titans books, but in whole the Titans that Henderson ended up with were not the buddies fresh from Young Justice that began this series under Geoff Johns. A large part of Hunt for Raven therefore involves building camaraderie amongst the team. It is heavy-handed in the same way that early episodes of a television series have these same "friend-building" episodes so that any character can share a scene with another later on. This transparency on Henderson's part, however, at least gives a sense of Henderson's intentions for the series, had her run lasted longer than this book.

Of note, for one, is a sequence in the book's third chapter in which the villain Holocaust has imprisoned Wonder Girl, Static, Aquagirl, and Bombshell. Bombshell has been the stereotypical "angry outsider" of the group, but when Wonder Girl and Aquagirl each accidentally collide with her trying to escape from plastic bubble prisons, the whole team shares a good laugh. It's the old "imprison a couple of warring characters and they'll bond as they escape" routine you've likely seen on a Star Trek episode or two, but it works here. Henderson is able to play plot against character in such a way that the characters do emerge changed when the scene is over.

Even after, Henderson preserves the animosity between Bombshell and Aqaugirl, which is somewhat amusing, actually, reminiscent of New Titans Pantha sniping at her teammates for a while. Not surprisingly then, when Henderson splits the Titans off into teams, it's Bombshell and Aquagirl who have to wait together at the bottom of the ocean, and ultimately bond. Such bonding unfortunately comes after the two have to escape the belly of a sea dragon (hard to say if the sea dragon's phallic stomach tentacles came from Henderson's script or José Luís's imagination), but the storyline is still cute in a Saved by the Bell kind of way (the bonding, that is, not the tentacles).

Wonder Girl remains a character that troubles a lot of writers (amazing, after Peter David wrote her so well), but I thought Henderson gave her characterization a good effort. From the beginning, Wonder Girl recognizes she has led the Titans poorly and takes charge in what I thought was a realistic way, to the point of overcompensating. The team of rather strong personalities starts to leave to help Static on a mission; Wonder Girl drags them back to the conference room to talk out the details before they go. In a similar meeting about rescuing the kidnapped Raven, Wonder Girl listens to all the contradictory viewpoints, thanks everyone for them, and then makes her ruling. Henderson's Wonder Girl comes off as shrill as she did under McKeever, but the way she leads seems like the way one would have to lead a group of super-powered teenagers, so I thought Henderson's approach was a little better than what came before.

No doubt readers might object to Henderson's portrayal of Wonder Girl and Superboy's relationship. After years of Wonder Girl moping over the deceased Superboy, and considerable confusion prior to this book as to when and whether Wonder Girl knew of Superboy's resurrection, it's surprising (if not inconceivable) that she would push him away in these pages. Further, Henderson's depiction of Wonder Girl rejecting Superboy early on and then accepting him later lacks finesse, such that the reader is as confused as Superboy, and Wonder Girl comes off the jerk. Henderson is trying here, however, to present the conflicts of a female leader (and one dating Superboy, no less) juggling a relationship with a man and also not wanting to seem "soft" before her team. This, too, is likely a bit of realism not often covered in comics; Henderson's intention is good even if the depiction is not.

Hunt for Raven, unfortunately, comes apart in the finer details. The two stories collected here involve searches for Static and Raven respectively, and it seems on almost every page a character repeats "Where's Static?" or "We have to find Raven!" If Henderson's scenes work as a whole, they have trouble moment to moment -- in the fourth chapter, Superboy and Kid Flash are distraught that Holocaust seems to have killed the other Titans, and then in the next panel they're strangely sanguine; when the Titans are revealed alive, the two have no reaction. Henderson introduces a couple of scientists who call each other pet names ad nauseum; if Henderson means them to be funny, the result is just annoying. Henderson goes back and forth between scenes sometimes only with a page inbetween, far too suddenly, and sometimes multiple scenes are repetitively introduced with the word "Meanwhile."

And this is aside from a number of technical errors, including Wonder Girl once referring to her group as the "Team Titans," and a couple of pages in the fifth chapter where Wonder Girl is colored as Miss Martian and vice versa.

Teen Titans: The Hunt for Raven ends with a viable concept -- the evil Wyld creature turns out to have been accidentally created by Raven and fashions itself as her son; Raven actually tries to defend the Wyld when the other Titans defeat it. The implications of such get swept under the rug when Felicia Henderson must quickly pare down the team for the purposes of J. T. Krul's run beginning in the next book. It's little sparks like these that bring me to say I didn't dislike Henderson's Titans run as much as I was lead to believe I would -- this is no great comfort, but I believe I disliked Sean McKeever's main Teen Titans work more. This is still, however, not where this book should be, and I'm hopeful Krul can turn things around before the series ends with the DC Relaunch.

Monday, December 5, 2011

Review: Doctor 13: Architecture and Mortality trade paperback (DC Comics)

[A new guest review from Zach King, who blogs about movies as The Cinema King]

After spending several months immersed in the magic mirror of Grant Morrison's The Invisibles, it's time to take a page from the book of Monty Python and declare, "And now for something completely different." In the wake of Doctor 13 and his daughter Traci's role in Flashpoint: The World of Flashpoint (an event which I followed in single issues, because the way it was to be collected hadn't been made clear then), and with Brian Azzarello and Cliff Chiang reuniting on Wonder Woman in the New 52, I knew all I needed to know before adding Doctor 13: Architecture and Mortality to the list for my weekly visit to my LCS.

With the DCnU now upon us, the book is strikingly relevant when it explores characters left behind, but for a book that's all about meta-commentary on continuity it's surprisingly (and perhaps disappointingly) self-contained.

[Contains spoilers]

The good Doctor 13 has been having some strange dreams -- a caveman warning him about "The Architects," a boy genius in Superman pajamas charging a dime for answers, and a ghost pirate dying in the doctor's arms -- but none of these rattles Doctor 13's trademark skepticism (although a bizarre seduction dream involving his daughter Traci seems to do the trick). While investigating a plane crash in the French Alps, Doctor 13 and Traci are attacked by a yeti, who reveals himself to be I, Vampire in disguise. After calling a truce with the vamprie (although denying his claims to vampirism), Doctor 13 soon finds himself caught up in a bizarre alliance with a "Who's Who" (pun intended) of forgotten DC Universe characters, including Anthro (the caveman of the doctor's dreams), Genius Jones (the boy of his dreams), Captain Fear, and Infectious Lass.

This misfit group runs headlong into the Primate Patrol, a settlement of Nazi-experimented gorillas, before demanding answers from The Architects, godlike beings who know exactly how the universe works and who bear striking resemblances to DC's then-Big Four (Geoff Johns, Grant Morrison, Greg Rucka, and Mark Waid; DC published the Doctor 13 series as a backup to the post-Infinite Crisis miniseries Tales of the Unexpected at about the same time as the popular weekly series 52).

To spoil the fact that this is a metafictional adventure Doctor 13: Architecture and Mortality is to spoil a bit of the fun of reading the book, but it's also one of the only ways that this book can be marketed, it seems. Try getting someone to pick up a Doctor 13 comic, and you'll likely find blank stares (check the sales for The World of Flashpoint if you think the 13s can headline a book). But tell them it's a metafictional romp through the detritus of the DC Universe, and any continuity-hound worth his or her salt will be rushing toward this book with fond memories of Animal Man and other fourth-wall-shattering comics like Final Crisis (the red skies throughout Doctor 13 simply must be a reference to the crossover that would follow).

But the other meta-texts mentioned above have one thing in common -- they were all written by Grant Morrison. Indeed, Brian Azzarello seems like an unlikely choice for a comic about comics; granted, I'm not familiar with his entire oeuvre, but I had trouble remembering that this is the same guy who out-grittied Frank Miller with Batman: Broken City and penned the darkly hardboiled (yet marvelous) 100 Bullets. But Azzarello shows significant depth as a writer here, because at no point does Doctor 13 feel like a writer experimenting out of his comfort zone. Instead, Doctor 13 is appropriately playful, an attitude helped by artist Cliff Chiang's masterfully cartoonish yet fantastically fashionable figures.

To Chiang's credit, each of the characters in Doctor 13 has a vibrant look and a spot-on wardrobe choice that both instantly identifies and quickly defines that character. The slightly campy Captain Fear is dressed in an over-the-top Halloween pirate costume, and Count Julius (alias Pryemaul) the Nazi vampire gorilla has several "variant" outfits that reflect his allegiances to either the undead or the Third Reich.

Yet it's with the spunky yet sexy Traci 13 that Chiang really shines. Traci 13, the plucky daughter of our skeptical protagonist, is never misdrawn in a panel but rather has the perfect facial expression for the situation, as well as a dynamite selection of clothing that slinks in all the right places -- but never gratuitously. Chiang knows that Traci 13 isn't simply eye candy, and to his credit he never treats her as such. Instead, his work is reminiscent of Amanda Conner, who made a name by treating Power Girl as a character instead of as cleavage with superpowers; both Conner and Chiang are masters at faces and conveying emotion and personality without resorting to stock supermodel poses. Chiang's work was a delightful surprise for me, enough even to commit me to following his career for life. [Ditto -- loved Chiang's work on issues collected in Green Arrow/Black Canary: The Wedding Album and never looked back -- ed.]

The draw to this volume, though, was the aforementioned "continuity hound" drive. I'm a huge fan of metafiction, which explains half the reason I have the Tiny Titans trades on my pull list. (The other half? It's just too much well-done fun to turn down.) All this Morrison-love in my blood has conditioned me to appreciate continuity and insider references, and Doctor 13 doesn't disappoint there.

The major crises get a shout-out, and when the Big Four show up wearing the masks of the DC characters with whom they're associated (Morrison wearing Batman, Waid wearing The Flash, etc) it's difficult for long-time readers not to feel that little thrill. But for those selfsame continuity hounds who love the carefree collision of continuity and creativity, it's similarly difficult not to feel let down when Doctor 13 alludes to a sequel -- "Team 13 in The Quest for Fear!" -- which never (to date) came to pass.

In fact, considering the appearance of the Doctor and his daughter in Flashpoint, the stage would have been set for a Team 13 book in September 2011. But alas, the continuity-phobic atmosphere of (most of) the New 52 had no room for metafiction, and the Azzarello/Chiang team moved on to reinvent Wonder Woman (which, in single issues, has been a real treat). So what we have here is a one-off, appropriate for the genre of metafiction. And really, where else could the series have gone? It's only a matter of time before Ambush Bug arrived, and . . . well, hey, that's not such a bad idea after all.

As it stands, Doctor 13 is a fun volume which portends greater significance than it actually lives up to, but it's also a pleasant reminder of the old 52 and the joys of continuity. But beyond all that, Doctor 13: Architecture and Mortality is a well-told story with vivaciously delightful visuals and an unexpected sense of humor.

[Don't miss Zach's insightful look into Grant Morrison's complete Invisibles series. New reviews coming up!]

Tuesday, November 15, 2011

Comic Book Gift Guide 2011

The weather is colder, the holidays are nigh upon us, and once again it's time for the Collected Editions blog's picks for the top trade paperback collections and graphic novel presents you can give as a gift for your favorite comic book fan.

And of course, I've built this list to help you get free shipping on all your gifts (nothing worse than cutting into your holiday budget with shipping!).

I think I've got a fun list this year with lots of variety for every readers' interest -- and of course, everyone appreciates additional suggestions in the comments.

* Avengers Prime
* Avengers Forever
* Marvel Avengers: The Ultimate Character Guide
* Marvel Adventures Avengers: Captain America
* The Ultimates: Ultimate Collection

You might've heard there's a little thing called the Avengers movie coming next year, so Avengers gifts are bound to go over well this holiday season. As crowdsourced from the Collected Editions Facebook page, our suggestions for Avengers collections include Avengers Prime, a story focusing on Captain America, Iron Man, and Thor that's controversial because it contains more talking than action, but might be interesting for fans of the "Big Three"; Avengers Forever, by popular Avengers writers Roger Stern and Kurt Busiek, is a continuity-heavy story of Avengers joined together from different eras -- most likely meant for the educated fan, but might pique the curiosity of a newcomer, too (comes with free shipping on its own, so you could pair it with the Marvel Avengers: The Ultimate Character Guide).

Though set in Marvel's Ultimate universe, The Ultimates is a back-to-basics, no-nonsense recreation of the Avengers by Mark Millar with breathtaking art by Bryan Hitch. For a fan new to the Avengers, this is a book with no previous knowledge required. And for the younger fan, Marvel Adventures Avengers: Captain America is one in a series of young readers Marvel graphic novels. This might be a nice follow-up for a young fan of the movies; there's Iron Man, Spider-Man, and plenty other entries into this series as well.

* Batman: Noel
* Batman: Arkham City (graphic novel)
* Batman: The Black Mirror

Between the new Arkham City video game and the new Dark Knight Rises movie coming out next year, DC Comics has a slew of Batman books coming out for the holidays. Their biggest push is Batman: Noel, a graphic novel written and drawn by Lee Bermejo and based on Charles Dickens' A Christmas Carol. Bermejo drew the Joker and Lex Luthor books that we listed for the holidays in past years, and it seems his holiday work is becoming something of a tradition.

Speaking of Arkham City, you can pair Noel with the Batman: Arkham City graphic novel by popular Batman writer Paul Dini, and get both for just over $25 with free shipping. Also getting good reviews is Scott Synder's Batman: The Black Mirror, a classic mystery starring former Robin Dick Grayson as Batman -- pair Black Mirror with either of the other Batman books for free shipping.

* Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human
* Teenagers from the Future: Essays on the Legion of Super-Heroes
* Was Superman a Spy?: And Other Comic Book Legends Revealed

I love to give books about comics out to my comics-reading friends as stocking stuffers, and there's just hundreds of them out there. Hot this year, of course, is writer Grant Morrison's tome on all things comics, Supergods. For free shipping, I'd like to suggest pairing it with either of two books by comics-website writers that I like, Teenagers from the Future: Essays on the Legion of Super-Heroes edited by GeniusboyFiremelon's Tim Callahan, and also Was Superman a Spy?: And Other Comic Book Legends Revealed by Brian Cronin of the Comics Legends Revealed column on Comic Book Resources.

* The Spirit: A Pop-up Graphic Novel

Writer and artist Will Eisner is considered the father of the modern graphic novel, essentially, and what better gift for a graphic novel fan than a pop-up Will Eisner graphic novel (because you can never have too many pop-up comic books!). The Spirit: A Pop-up Graphic Novel collects Eisner's last two Spirit issues re-designed as a pop-up book -- and any other item on this list will qualify for free shipping with this collection (or if you hurry, I think there's still some bargain copies available!).

* Castle: Richard Castle's Deadly Storm

ABC's mystery series Castle seems to be popular with comics fans (at least that's what I see on my Twitter feed), and an episode last September even featured a graphic novel starring fictional writer Richard Castle's character Derrick Storm. That graphic novel, Castle: Richard Castle's Deadly Storm, was actually published by Marvel and ought be a must-have for any fan of the show. Pair with Stuffed! and Tintin in the Land of the Soviets (see both below) and get three graphic novels somewhat off the beaten path for just over $25 with free shipping.

* Tintin in the Land of the Soviets
* Tintin in America

Admittedly I'm not all that familiar with The Adventures of Tintin, the European comic (and television series, and radio broadcast, and so on), but I imagine everyone's going to be when Tintin comes to theaters next month. Tintin in the Land of the Soviets is the very first black and white collection, available in hardcover and paperback -- pair the hardcover with Marvel Adventures: Captain America as a gift for your favorite young reader with free shipping, or get the paperback with Captain America and the The Muppet Show Comic Book: Meet The Muppets (see also below), all for just over $25 with free shipping.

(See comments section -- some readers in the know have suggested Tintin in America might be a better place to start.)

* Infestation (IDW)

I'm a bit enamored with IDW's Infestation collection -- you might call Infestation "just another crossover," except that it was a crossover that included Transformers, GI Joe, Star Trek, and Ghostbusters segments! This hardcover lands in stores pretty close to Christmas, but I think the cool factor makes it worth it. This one just about qualifies for free shipping on its own -- you can pair with the to spend just over $25, or any other title on the list for free shipping.

*
New Teen Titans Omnibus Vol. 1
* New Teen Titans: Games

* Legion of Super-Heroes: The Curse (deluxe)
* Legion of Super-Heroes: The Great Darkness Saga (deluxe)

* Flashpoint
* The Flash: Road to Flashpoint

DC got a bunch of impressive-looking goodies coming out this season, sure to make you look good at gift-giving time. A nice two-fer is the New Teen Titans Omnibus Vol. 1, which was supposed to only contain sixteen issues of the classic 1980s series and instead included twenty-four plus issues; that gets free shipping on its own, and you can pair with the brand new New Teen Titans: Games graphic novel for a great gift package. The Omnibus gets free shipping on its own, as would anything else with it.

There's also Legion of Super-Heroes: The Curse, a deluxe oversized follow-up to one of last year's top-rated gifts, the deluxe Legion: The Great Darkness Saga. And chances are your favorite comics fan is already on top of this one, but there's the collection of the recent universe-changing event (which heralded DC's New 52 titles), Flash: Road to Flashpoint that lead in to the event, and DC Comics: The New 52, a whopping, expensive collection of all the DC New 52 #1 issues. Legion: Curse gets free shipping on its own, the Flashpoint books would get shipping together, and just about anything would get free shipping with the New 52 book.

* Dolltopia

* Stuffed!

Looking for things your favorite graphic novel fan may not already have, I recently had a chance to flip through Abby Denson's Dolltopia and really enjoyed it. Call it the un-Toy Story, this is the tale of dolls who run away to try to escape their pre-determined societal roles. Definitely "indie" in art and story, this might also be a good present for that friend you've been trying for a while to interest in comics (read preview). Pair with Supergods, Batman: The Black Mirror, an Avengers book or more for free shipping.

Also off the beaten path is Stuffed! by Colbert Report and Daria's Glenn Eichler with art by Nick Bertozzi. Two sons must decide what to do with their late father's stuffed African warrior known as "The Savage" in a comedy that looks both at family dynamics and race relations. This'll probably be another new addition to most collections; you can get Stuffed!, Dolltopia, and the Spirit pop-up for just over $25 with free shipping and look really clever on Christmas morning.

* The Muppet Show Comic Book: Meet The Muppets

Of course you know there's a new Muppets movie around the corner, so the Muppets are back en vogue (when have they not been?!). Not only is this funny Muppet Show collection fairly well regarded, but it comes in at just about $4.00. If you were going for Batman: Noel and Batman: Arkham City, for instance, or Castle and Tintin, consider tossing in the Muppets comics either for your favorite young reader or just to give away to charity (Barnes and Noble, for instance, is collecting kids books this holiday season). If your free shipping can get a child reading, hey, why not?

We're in the middle of Collected Editions sixth year right now, and couldn't be having more fun. Thanks for reading -- and happy holidays and happy New Year to all!

(Lots of bloggers, by the way, have affiliate links like the ones above, and when you do your holiday shopping after clicking these links, the blogger gets a few cents. This year, if you're buying gifts online, consider clicking on someone's link before you buy -- when I buy online, I always try to click through a blog before I do. There are lots of hard-working bloggers out there [see blogroll], and this is a great, easy way to support them. Thanks!)

Monday, October 31, 2011

Review: Spectre: Crimes and Punishments trade paperback (DC Comics)

It should be enough simply to say that The Spectre: Crimes and Punishments, a collection of just the first four issues of writer John Ostrander and artist Tom Mandrake's 1990s Spectre series, has a glow-in-the-dark cover. I have owned a copy for almost twenty years, and the front cover still reveals a spooky second image when you turn out the lights. To my knowledge, this is the only DC Comics collection with a glow-in-the-dark cover; that alone would seem to me to make it worth picking up this book if you can find it for a good price.

... Need more than that to go on? OK, fine.

Spectre: Crimes and Punishments is the lead-off of a brilliant and, dare I say, definitive depiction of this character by Ostrander and Mandrake. In the annals of comics, among instances where the writing adds as much to the art as the art does to the writing, Ostrander and Mandrake's Spectre is a foremost example.

[Contains spoilers]

Let's look at the first couple pages of the trade, page by page:

PAGE 1: Splash page of troubled-looking street. This is Siegel-Bailey Hospital (after the Spectre's creators), but even the hospital sign is cracked. Note downtrodden-looking people behind Jim Corrigan, knocked-over garbage can, man with scull shaved into his head in the foreground -- even the kids playing have an element of violence to them. Incongruous is Corrigan, in a clean, pressed, old-fashioned suit. You can look at just this one page and learn volumes about Corrigan, his personality, and how he'll interact with his surroundings, letting alone that this is not a throwaway page but rather the details are important just a few pages later.

PAGE 2: If page one didn't set the book's tone well enough without even any story, these first two panels do the job. Panel one is somewhat routine comedy of Corrigan dealing with an overworked nurse; in the second panel, much to the nurse's surprise, Corrigan disappears. Again, we immediately understand Corrigan to be a man out of step with his surroundings; we also get a bit of his sense of humor. The third panel introduces supporting cast member Amy Beitermann in an instant; in the fourth, very subtly, the shadow of the Spectre is superimposed on a dark curtain.

This is perfectly scary -- the Spectre simply looms, still, against an otherwise normal backdrop, and you can just imagine the audience gasping at the same reveal in a movie.

PAGE 3: The first two panels, almost identical, except the first is the Spectre and the second is Corrigan. If a reader didn't know the relationship between the two, they know now, with barely a hint of exposition. Corrigan continues to question the hospital patient Louis Snipe in a manner than cements him as a hard-nosed detective.

PAGE 4: We now understand the overriding conflict of the Spectre series, that Corrigan is tired and worn out from "confront[ing] evil" but constantly failing. The shadow of his elongating fingers over Snipe's face is a spooky hint of the Spectre's ghostly power, to be revealed later.

PAGE 5: The perfect conclusion to this sequence and set up for later stories. Beitermann tries to offer Corrigan counseling but he rebuffs her, with the Spectre in his eyes for just the reader to see. Corrigan is there one minute and outside the next, just the same as he did to the nurse, but this time Beitermann sees, and the story's off and running.

Later in the first chapter, Ostrander does actually re-tell the Spectre's origin, and fleshes out Corrigan's transformation to the Spectre in the last chapter. I venture, however, that the reader knows more than enough about the Spectre to enjoy these stories just from the first five pages. It's a great example of writer and artist working together to provide visual clues, not just exposition, to make meaning and move the action forward in a story.

Each of the four issues collected in Crimes and Punishments is relatively self-contained, with the most connection between the third and fourth. In the first, Corrigan tries to end his time as the Spectre by taking vengeance on Snipe, but re-lives his own death instead; in the second, the Spectre does more harm than good trying to solve a murder, and we learn the Spectre's failings; and in the third and fourth, we learn more about Corrigan and his transformation to the Spectre as he draws Beitermann into his own soul and ventures into hers. A four-issue trade is about unheard of now (and at $9.95!), but it functions as a successful primer to this series; the only downside is that no additional collections followed.

Though there is no "mature readers" label on Spectre, Ostrander and Mandrake certainly toe the line of what was allowable in DC Comics in the 1990s (a line now unfortunately almost too far past to see). There are the Spectre's gruesome punishments, of course -- people set on fire, shot to death, and withered to rotting corpses. There's at least one female demon presented bare-breasted (maybe it passes the censors because it's a demon) and a number of semi-nude figures more akin to Mike Grell's Green Arrow than the Superman titles of the time. I'm also not sure that Ostrander gets enough credit for including a regular supporting character with AIDS in the series, something which was at that point often reserved for DC's "mature" Vertigo line. All of this makes Spectre something different not only in terms of storytelling but also content -- this is far from "just" a horror book.

I re-read Crimes and Punishments on occasion, and what I'd forgotten from my last visit to this most recent is how flawed Ostrander presents Corrigan. Far from a valiant cop murdered by thugs, Ostrander's Corrigan dealt his own brand of justice even before he became the Spectre, massacring two sets of gangsters without remorse. Ostrander also portrays Ostrander as an honest product of his times (circa World War II), ordering his wife around with equal hubris. When Snipe and others murder Corrigan, it's due as much to Corrigan's own pridefulness as the bad guys themselves. I think I tend to imagine Jim Corrigan and the Spectre much like Jason Blood and the Demon, a type of Jekyll and Hyde, but in fact Ostrander's Corrigan is more like the Spectre than he wants to admit.

I haven't heard hide nor ghostly hair of the Spectre in the new DC Universe, possibly because Spectre is most associated with the Justice Society. On one hand, a Spectre series would fit well with the modern horror titles in the new DC Universe; on the other, I frankly just can't envision anyone presenting the Spectre better than John Ostrander and Tom Mandrake. Another thing I've heard lately is talks of a Spectre TV series; my hope is the writers would not go the Quantum Leap route where Corrigan inhabits bodies a la Deadman, but instead follow Jim Corrigan solving mysteries with the help of the Spectre's powers, like Crimes and Punishments second issue.

Certainly, I hope the writers use this book as source material, because they couldn't do much better -- and if a new Spectre series or television show finds its way to life, that it brings with it more collections of Ostrander and Mandrake's Spectre -- an omnibus, even? -- along with it.

[Contains original covers. Introduction by John Ostrander. And it glows in the dark.]

Happy Halloween, everyone! New reviews on the way.

Monday, October 10, 2011

Review: Secret Six: The Reptile Brain trade paperback (DC Comics)

I'm skeptical of one claim bandied about in the run-up to the DC Comics relaunch, that the relaunch would clear the decks of years of continuity choking off writers creativity. Letting alone that I believe continuity to be essentially inescapable, Gail Simone's Secret Six: The Reptile Brain is a perfect example of how the long history of a shared universe can be strikingly, immensely powerful. Some of what Simone uses (or re-uses) here is her own, something I found distracting in Secret Six: Cats in the Cradle, but works considerably well here; others of what she uses borrows from the edges of the DC Universe's wide tapestry in very effective ways.

[Contains spoilers. Not much more I can say without spoiling elements of this book]

The first few pages of Reptile Brain, despite that they star the "replacement" Secret Six and not our favorite anti-heroes, are one of those perfect comics sequences, self-contained, that appear to be going one direction and then twist in another for a perfect punchline. Such is the case when the Six's "routine" shakedown on a yacht is suddenly interrupted by none other than Simone's Spy Smasher Katarina Armstrong, late of Birds of Prey.

Someone unfamiliar with Simone's previous work might just see the Six surrounded by US officials, but for fans of Birds (and Checkmate, for that matter), the trajectory of Reptile Brain becomes suddenly wonderfully clear -- Armstrong's Six on one side versus Mockingbird Amanda Waller's Six on the other. The chill of understanding that the reader receives when Armstrong makes the scene only comes by being a dedicated reader -- only comes through the virtues of continuity -- and I daresay a comics universe without those instances (if such were even possible) would be poorer indeed.

(Aside: I'm writing this just as the new DC Relaunch/Amanda Waller controversy is breaking. Reptile Brain contains some fantastic Amanda Waller scenes, and I can't help but read this book as something of a farewell to this iteration, at least, of one of the great characters original to the post-Crisis on Infinite Earths, pre-Flashpoint era. I do not think the "thinning down" of Waller for the new DC Universe necessarily represents a greater racism or sexism than what otherwise underlines society insomuch as I think this is another attempt by DC to reflect the greater media depictions of their characters; that does not mean, however, that it's a change rather poorly thought-out and executed.


Further, there is considerable comedy to a scene in Superman/Batman: Public Enemies in which a Kryptonite-addled Lex Luthor grabs up artist Ed McGuinness's significantly rotund Waller in a passionate kiss that just wouldn't be as absurd with the new younger, slimmer Waller nor would be as funny without knowing the decades-long individual and shared histories of these characters. Here, once again, is the power of continuity, not so easily dismissed. End aside.)

To add continuity on top of continuity, Simone then takes both Six teams and drops them unceremoniously in a dinosaur-infested jungle, expertly revealing little by little that they're in fact in Skartaris, the magical alternate DC dimension of Warlord fame. And this is not just Skartaris-as-background, as its often the case when DC characters make a visit. Simone actually drops the Sixers right at the end of Warlord creator Mike Grell's most recent 2009 series, which ran for sixteen issues but so far under the radar that DC never even released a collection of it -- and Simone makes that series' final events key to what happens in Reptile Brain. A turn off to some, maybe, but I love that Simone cares enough about DC Comics continuity to make use of it (in an accessible way), reader familiarity be damned.

What emerges is Secret Six at its best -- two groups of villains, neither quite right or wrong, debating the finer points of colonialism and their own friendship with one another as they battle over whether the United States will annex Skartaris. It is bloody and morally gray, and in the end both teams decide to abandon their mission completely rather than keep fighting -- a peaceful ending that's perfectly against type. That Simone grounds the underlying conflict in political and interpersonal issues helps to balance the swords and sorcery setting that otherwise wouldn't serve Secret Six. From when Simone reintroduces Spy Smasher in the beginning to where she tidies up elements of her All-New Atom run in the end, the "Reptile Brain" storyline is riveting from start to finish.

I picked up Reptile Brain, however, most specifically because it crosses over with Paul Cornell's Superman: The Black Ring, volume one of which I absolutely adored. Unfortunately, as good as a Lex Luthor/Secret Six Simone/Cornell crossover sounds, I found these issues markedly dull. Luthor hires the Six to be his hidden bodyguards in an encounter with Vandal Savage; the Six are almost immediately revealed, and spend most of the rest of two issues standing around while Luthor and Savage bicker about blowing up the building they're occupying. Savage comes off whiny here and the perceived danger to the characters is near nonexistent; even despite that Sixer Scandal Savage confronts her dad and we delve further into Scandal's origins, these issues lack the pep of "Reptile Brain" before them, and they were less than I expected.

Still, four good issues balance out two lesser ones, and Secret Six: The Reptile Brain is ultimately a prime example of the Secret Six series we've grown to love. Unfortunate doesn't even begin to describe that the next book coming down the pike will be Secret Six's last; more on that when it arrives.

[Incluides original covers.]

Reptile Brain crosses over with the second volume of Superman: The Black Ring, and coming up is our review of that book. See you then!

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