Superman

The Man of Steel

Batman

The Dark Knight

The Avengers

The Earth Mightiest Hero

Justice Leaque of America

The World Greatest Hero

Captain America

The Rael American Hero

Spiderman

Your Friendly Neighberhoud.............

Ironman

Not Just A Man In Iron Armor

Green Lantern

"In The Brightnest Day......and Blackest Night............."

X-Men

For The Gifted

Daredevil

The Man Without Fear

Fantastic Four

Mr Fantastic, Invincible Woman, Human Torch, and The Thing

Ghost Rider

Born From Hell............Sworn To Justice

Thor

The God Of Thunder

Wolverine

The Beast

The Hulk

The Monster Inside The Jenius

Monday, January 2, 2012

Review: Black Lightning: Year One trade paperback (DC Comics)

[This guest review comes from Wayne Brooks; Wayne's local comics shop is AfterTime Comics in Alexandria, Virginia.]

In this wonderful medium we cherish often there are comics that do not get the press they truly deserve and fly under the radar. Black Lightning: Year One is one of those gems. This book is great.

Black Lightning is one of DC Comics's best super-heroes. Created by comics great Tony Isabella and Trevor Von Eeden in 1977, Black Lightning was DC’s first African American super-hero to star in his own book. But maintaining a comic has not been easy. He was cancelled, twice, but the hero has a pretty good following and has moderate (solo outings in Detective and World's Finest) to great success (Batman and the Outsiders, Justice League) over the years.

Sure, with the name “Black Lightning,” sometimes the first thing that comes to mind is the “blaxploitation” of comics in the 1970s. Back then the criteria for being a “black hero” was either being mad at everybody, or having “Black” in your super-hero name (having a giant afro was also a necessity). Thankfully Black Lightning evolved beyond that.

Realistically, Black Lightning is more Alexander Scott (actor Bill Cosby’s character in the legendary TV show I Spy) than he ever was Luke Cage. Over the years superb writing from Tony Isabella (especially in Black Lightning's second series), Mike W. Barr in the pages of Batman and the Outsiders, and the much missed Dwayne McDuffie in Justice League, kept Black Lightning a fan favorite.

So now we come to Black Lightning: Year One, a six-issue miniseries published in 2009 and released in trade the same year. As the title implies, it tells the story of the first year of super-hero Black Lightning, aka teacher/principal Jefferson Pierce. We first see the Pierce family: Jeff, wife Lynn, and daughter Annisa, who return to Jeff's hometown of Southside, a section in the city of Metropolis (home to you-know-who). Jeff is the new principal at Garfield High School in Southside.

Unfortunately, Southside is now known as Suicide Slum, and is practically that. Thanks to a powerful criminal organization called The 100, hope is all but gone in Southside. All Jeff wanted was to teach school, but the brutal murder of one of his students by the 100 changed that. Now Jeff takes the fight to the 100, going by the name Black Lightning (using his latent bio-electrical powers and Olympic level fighting prowess). Along the way he gives the neighborhood the symbol of hope it desperately needed. This is Jeff’s story, and brother, it’s a good one.

Black Lightning: Year One was written by Jen Van Meter (JSA Classified, JSA All-Stars) and drawn by Cully Hamner (Green Lantern: Mosiac, Blue Beetle) Van Meter not only did her homework and respected Mr. Isabella’s treasured creation but she put her own contemporary spin on Lightning’s history. She has each chapter narrated by the cast. This was a nice touch as we see through the eyes of others the effect Black Lightning's actions have on the neighborhood and themselves.

The book’s excellent writing is only matched by the art. I became a fan of Cully Hamner’s art since his days on Green Lantern: Mosiac (now there’s a series that belongs in trade [seconded! -- ed]) and he has only improved. And the art is superbly colored by Laura Martin. It has a slick, polished feel that never sacrifices the urban edge. Hamner even updates Black Lightning’s classic 1970s disco look with twenty-first century sensibilities. The update of Black Lightning's mask from the “afro cowl” he first wore to hide his identity, to a more practical rubber mask/hairpiece was a great idea. And Black Lightning's jacket is seriously cool.

One of the series’ strengths is the supporting cast, and it’s here Van Meter gives us some terrific characterization. From matriarch Mrs. Pierce, sister Constance, brother-in-law Frank, cute-as-a-button daughter Annisa, devoted wife Lynn, and family friend (and tech expert) Peter Gambi, Jeff’s family is loving, caring, and supportive. Instead of the clichéd “my loved ones must never know,” Jeff’s family knows about his super-heroics practically from the beginning. And we find out why Jeff chose the name “Black Lightning.” I loved seeing the family discuss Jeff’s extracurricular activities at the dinner table.

Since Suicide Slum is in Metropolis it was only a matter of time before a certain Man of Steel showed up. We first see reporter Clark Kent as he spends a day with Jeff at school (Clark using his powers to size up Jeff was a nice touch). Through the course of the series we see a true friendship form, not between Black Lightning and Superman, but Jeff Pierce and Clark Kent. In fact, Clark is more an ally to Black Lightning (and the Pierce family) than Superman. We even get a sweet take on “It’s a bird, it’s a plane” between Clark and Annisa.

I’m glad they addressed why Superman never shows up to help in Suicide Slum. From appearances it looks like Superman doesn’t want to deal with helping fight crime in a majority black neighborhood (something I would never believe). But we learn that his powers were impaired due to magic in the area. Along with Kent we see Lois Lane (channeling TV’s best Lois, Phyllis Coates) and Police Lieutenant Bill Henderson. Henderson was a stable in the 1940s Superman radio series and the 1950s The Adventures of Superman TV show. Isabella used Henderson in Lightning’s first series and I’m glad Van Meter decided to bring him back.

Black Lightning: Year One shows that one man can make a difference. From the classroom to the streets, we see the journey of a true hero. It tells the story of a man who re-energizes his students and neighborhood’s sense of pride within themselves.

“Justice… Like lightning… Should ever appear…

To some men hope. To other men…Fear!”

Isabella and Von Eeden created a hero. Van Meter and Hamner reminds us why.

What we have is a very enjoyable book. Well done.

Thursday, December 29, 2011

Review: JSA All-Stars: Constellations trade paperback (DC Comics)

I have not read what is probably writer Matt Sturges seminal work, Jack of Fables, or his equally popular House of Mystery. I've encountered Sturges's writing just a few times, most notably on the heels of Bill Willingham on Shadowpact, but those few times I've enjoyed myself (Final Crisis Aftermath: Run! being a single exception). So it was, following up on some continuity notes, watching the last hurrah of some favorite characters, and also in a conscious attempt to read more of Sturges's work, I came to JSA All-Stars: Constellations.

The second opportunity afforded to me by Constellations was to study Freddie Williams's artwork further. I liked Williams's art on Robin, but was less satisfied with the more cartoony aspects in the aforementioned Final Crisis Aftermath: Run! (Sturges and Williams re-teaming on JSA All-Stars was one reason I was slow to pick up this book, until interest in a variety of characters brought me in). Since Run!, I have struggled to enjoy Williams's art again -- "Why should I like it?" I ask, and DC Comics replies, "He draws it all digital!" "Yes," I repeat, "but why should I like it?" "It's digital!" OK, I think; maybe there's something to that.

With an open mind but some trepidation, I ventured in to JSA All-Stars.

[Contains spoilers]

I had not been in favor of the Justice Society team splitting nor DC publishing two JSA books. I didn't think the market would support it (and indeed JSA All-Stars was later cancelled, the final issues uncollected). The split essentially separated into two titles the "stodgier" (forgive me) and "hipper" parts of the Society, a combination I thought necessary to make the initial book work; the "hipper" characters, whom I'd prefer to read about, were under a creative team I disfavored; the "stodgier" characters, whom I found more interesting, were under the creative team I was more likely to try. I maintain that the Justice Society franchise is poorer for this split; I have liked a number of the Justice Society books since then, including Axis of Evil and Supertown, but not so much as I liked the original books by Geoff Johns.

But a few pages in to the second chapter of Constellations, it clicked for me where the JSA All-Stars title fit in the overall DC Universe, and this largely informed my enjoyment of the book. There is, indeed, some precedent for all of this. Though the two teams did not exist in the same time period, there was a time when All-Star Squadron presented the adventures of the classic Justice Society, while another title offered the "hipper" exploits of the Society's descendents. When Stargirl Courtney Whitmore talks about missing the JSAers on the other team, and Hourman Rick Tyler commiserates that he, too, misses his old teammates, I realized: "All-Stars," nothing; this is a new incarnation of Tyler's old team, Infinity, Inc.

In that mindset, that All-Stars is not some lesser, substitute version of my favored Justice Society, but rather a young team of legacy heroes a la Infinity Inc., I found I could let go of my expectations and enjoy the story. And Sturges makes this easy. Constellations quickly fills up with my favorite aspects of Justice Society -- Power Girl as team leader, former JSA chairman Sand and Infinity, Inc.-er Atom Smasher nee Nuklon gain membership, and the Injustice Society shows up (even as I decried their ubiquity the other day in my Supertown review, Sturges uses the Injustice Society's appearance to pick up on elements from one of my favorite JSA stories, Stealing Thunder).

I can even forgive some of the annoying bickering between characters Tomcat, Damage, and others as "youthful enthusiasm," given that this is not Justice Society but rather Justice Society by way of Teen Titans (or rather, by way of some of the better "twentysomething" teams of the past couple decades, like Devin Grayson's Titans or Judd Winick's Outsiders). As a story in which the JSA All-Stars fight the Injustice Society, Johnny Sorrow, and the King of Tears, Justice Society fans might be justified in stating they've seen it all before. But I felt Sturges successfully channeled the tone of the best of Geoff Johns's work on the original JSA in a number of the cutaway scenes with Sand and Atom Smasher, and in Sorrow's secret scheme revealed in the final pages.

I also adored the conflicts of leadership between Power Girl and Magog and their differing philosophies of battle (and capital punishment). It's a shame that Magog has to exit the title early on; I did note the similarity between Magog chiding Power Girl for saving the life of one villain, even if that villain would kill hundreds later, and new character Anna Fortune warning Power Girl that if Fortune used a spell to save the single life of King Chimera then, she couldn't use the spell to save hundreds later. Sturges seems to set up Power Girl to have to justify her "needs of one outweigh needs of many" philosophy later on down the road, and I'm hopeful he can get to it before cancellation and cancelled collections end the book.

In the end, if I thought JSA All-Stars: Constellations would be silly, campy, irreverent, or gratuitously violent (all attributes I'd ascribe to Final Crisis Aftermath: Run!), it was none of these things. I finished the book quite pleased with Matt Sturges's writing and interested to read the next book in the series.

I can't claim, however, to feel much more comfortable about Freddie Williams's art than I did before. I did not dislike it as much as I did in Run!; as I noted in my review of Run!, Williams likely tries to achieve some ugliness and distortion in that book befitting the tone of the story, that he did not in Constellations. His depiction of Power Girl, talking to Sand in the sixth issue, is downright pretty, and his supernatural Anna Fortune resembles the best costume design of Humberto Ramos. I can even forgive some distorted figures as "stylistic" (see Stargirl with pointy noggin on page three); I'm a long-time Duncan Rouleau fan, and you hardly find figures more distorted than his..

But much as I studied Williams's sketchbook at the end of the book, I couldn't quite see what advantage his digital art brought to the page; it's quite interesting, for instance, that Williams creates digital "sets" for the book's various locations, but I didn't see many unusual perspectives or panels come out of it. Perhaps when considering "digital art," I'm imagining something more like Brainiac-13 from the "Superman Y2K" storyline (Superman: Endgame); if I didn't know Williams's art was completed on computer, I'd never think so. To that end, while I can deal with a little distortion, I was disappointed by Williams re-using the same panel three times in the third chapter, or Power Girl's costume losing a certain famous element for a part of the same chapter. Williams's work in Constellations improves my previous opinion of his art, but does not necessarily make me a fan.

All in all, however, JSA All-Stars: Constellations came as a pleasant surprise, and writer Matt Sturges has much to be proud of; more's the pity that, so far, he seems to have found no place in the DC New 52. The next book, Glory Days, is the one that really has my interest, as it deals with the death of a team member and one of my favorite characters. We'll have that review here some time coming up.

[Includes original and variant covers; sketchbook section by Freddie Williams]

Barring any breaking news, this is the last Collected Editions review for 2011. Come Monday, we'll have a special guest review by Wayne Brooks, whose take on Aquaman: Death of the Prince you enjoyed; and then at the end of the week, the Collected Editions review of the long-awaited Chase collection, including all of Dan Curtis Johnson and J.H. Williams's issues, back-up stories, and more. Happy new year, and see you soon!

Monday, December 26, 2011

Review: Hulk: Red and Green Vol. 2 hardcover/paperback (Marvel Comics)

[Guest reviewer Zach King blogs about movies as The Cinema King]

Continuing my romp through Jeph Loeb's Hulk collections, I found the second volume, Red and Green, to be somewhat less entertaining than Red Hulk but still with enough to enjoy in this fairly brief (three issues) installment of the ongoing saga of the Red Hulk.

In Red and Green, Hulk fans get two doses of gamma-ray action in two separate stories which originally ran as co-features but are presented here as united halves of this volume. The first, "What Happens in Vegas," is essentially the "Green" half of the book, in which Bruce Banner roadtrips to Las Vegas in search of the cannibal werewolf Wendigo creatures. Vegas unleashes Gray Hulk "Joe Fixit" as Batman Moon Knight, Ms. Marvel, and others join in.

Then comes "Hell Hath No Fury," in which She-Hulk and her Lady Liberators take on the Red Hulk. This "Red" half has much more in common with Red Hulk, with Red Hulk taking hits on all sides from the likes of the Invisible Woman, Storm, Valkyrie, and S.H.I.E.L.D.'s deputy director Maria Hill.

The division of this volume very neatly in half is a bit jarring compared to the previous volume's single unified storyline, but it reads a lot better than I assume it did in single issues. Rather than bounce back and forth between Green and Red, the book ties up Green before picking up with Red. Unfortunately, Green's storyline -- even with the inclusion of Mr. Fixit -- is nowhere near as compelling as Red Hulk's. It's strange that this new character is stealing the spotlight so blatantly from the titular hero, a little like giving Doomsday the spotlight instead of Superman.

Maybe it's a matter of personal taste; I've never found the angsty Bruce Banner too appealing, running away from his powers in every incarnation I've seen, and on top of all that the Green story here isn't terribly compelling. Hulk chases Wendigo to Vegas, Hulk fights Wendigo, Hulk becomes Wendihulk, and other heroes join in for no apparent reason. And unfortunately the more sinewy pencils of Arthur Adams aren't as much to my liking as Ed McGuinness's work in the previous volume.

On the whole "What Happens in Vegas" feels a bit like filler; it's probably a fine Hulk story, but being thrown into the middle of a larger story accentuates the story's own irrelevance. Conversely, "Hell Hath No Fury" is exactly the kind of story arc the larger narrative needs, continuing from the events of Red Hulk and moving forward without losing sight of the main storyline. And it's more entertaining, feeling a lot like the Marvel team-up Gail Simone never got to write with enough action handled deftly by Frank Cho (whose "tough girls" work looks like a blend between Adam Hughes and McGuinness).

This volume, unlike its predecessor, features the use of Jeph Loeb's trademark "narration boxes" which step inside the head of a character and provide internal monologues for important characters. Here we're treated to the reflections of Bruce Banner and She-Hulk Jen Walters, but the narration is inconsistently deployed, often receding altogether to give the main focus to the action on the page. This is a wise choice but a distracting one; for such a stylistic mainstay, Loeb's irregular use of the narration is more puzzling than anything else. Ultimately the narration doesn't do anything for the story and so it isn't missed in its absences, but because Loeb is so well-known for it (Superman for All Seasons and the precedent set by his Superman/Batman), it simultaneously seems like more is both expected and needed.

But Red and Green's biggest shortcoming is quite literally its brevity. The trade collects three issues, a throwaway back-up biography of the late Abomination, a few variant covers, and more delightful "Mini Marvels" by Audrey Loeb (here the Lil' Hulks tussle with Spider-Man, Iceman, and airport baggage checks). At a list price of $15.99, this is a steal -- on Marvel's part. At six dollars an issue, Red and Green simply isn't worth it. While the lightness of Red Hulk was mitigated by six issues full of action, Red and Green just isn't enough. It's good, but I can't help but wonder about the collection practices at play here.

Zach torn.

In my next Hulk review, coming up in a few weeks, the return of Ed McGuinness as Hulk and Red Hulk duke it out in a cosmic game before a game-changer takes one Hulk out of the equation -- for good.

Thursday, December 22, 2011

Review: Hulk, Vol. 1: Red Hulk hardcover/paperback (Marvel Comics)

[Guest reviewer Zach King blogs about movies as The Cinema King]

In the midst of a universe-wide reboot over at the Distinguished Competition, I wanted to check in with Marvel and see if I ought to jump on board any of their titles, too (as if I'm not not already spending too much on comics every week). I won't deny that the advent of the Marvel Cinematic Universe has led me to dive into Marvel comics, and the appearance of a few creators I recognize from my life with DC made Red Hulk seem as good a place as any to begin.

There are only two things you need to know about the first volume of Jeph Loeb's collaboration with Ed McGuinness on Hulk: there's a new Red Hulk in town, and he's about to fight with as many Marvel characters as he can in the six issues collected in Red Hulk. After Abomination is murdered, apparently by a gun-toting Incredible Hulk, General Thunderbolt Ross and Leonard "Doc" Samson discover that Bruce Banner hasn't escaped captivity since his rampage in World War Hulk.

Enter the Red Hulk, Abomination's true murderer and the Marvel Universe's "Most Wanted" for a six-issue slugfest with Iron Man, Thor, The Thing, and even Uatu the Watcher -- before Bruce Banner "hulks out" and takes on his new nemesis.

I came to this title with Jeph Loeb as a favorite writer but the Hulk as one of my least favorite Marvel characters (blame two lackluster feature films in the last decade). In fairness, I've never read a Hulk comic book beyond the six Loeb volumes and Loeb's collaboration with Tim Sale on Hulk: Grey, not even the original Stan Lee/Jack Kirby issues. The good news about Red Hulk is that I didn't need to. Loeb starts a new storyline with a new status quo (and a new #1 -- there's a bit of that going around on my comics reading list) and doesn't get bogged down in story-stopping continuity.

There's no question Red Hulk takes place in a larger universe, with an unfamiliar Avengers team and allusions to past storylines like Civil War, but Loeb smartly boils this Hulk story down to what every Hulk story has at its core -- large creatures brawling for pages at a time with stilted grammar.

To this end, Loeb is helped greatly by Ed McGuinness, whose exaggerated muscleman style is a natural fit for a Hulk story -- especially one with two Hulks. While his DC work (Superman/Batman, JLA Classified) was fun and cartoony, McGuinness is perfectly suited for drawing the Hulk, and now his unique style feels complementary rather than just entertaining. Not to slight colorist Jason Keith, but McGuinness does a solid job differentiating between Hulk and Red Hulk.

McGuinness's work with the other Marvel characters here isn't bad, either; his Iron Man and Thing have personality even behind their well-established looks, his Uatu channels Kirby without plagiarizing, and his Thor is as regal as he is intimidating. McGuinness is given plenty of double-page spreads to let his titanic juggernauts duke it out, and not a one of them disappoints.

Unfortunately, Red Hulk is filled with double-page spreads and wordless clobbering to the point that, despite being six issues long, the main story feels a little light. By the end, Red Hulk has smacked around everyone in sight, but even Hulk leaves the unconscious Red Hulk unattended -- a serious problem considering the whole story was about catching a murderer. The whole excursion feels like a popcorn movie, which isn't actually a bad thing. Red Hulk is a fun and entertaining read, but it's not (pardon the pun) terribly hard-hitting. This is quite clearly an opening salvo in a much larger story, and at this point the story is firing on all cylinders for excitement but remains a little light on content.

Taking a backseat to the action of Red Hulk is the ongoing mystery of the Red Hulk's true identity. At no point can the reader forget that Jeph Loeb is also the author of DC mystery mainstays The Long Halloween and Dark Victory, with red herrings and significant clues sprinkled throughout Red Hulk. Unfortunately, I had the identity of the Red Hulk spoiled for me long before I even bought this book (a spoiler I won't disclose until the sixth and final volume's review), but that made the reading experience a little more fun.

Knowing the who and not the how, I got a little more bang out of the red herrings Loeb throws in, trying to puzzle through them rather than simply scratching names off a list of potential suspects. To any reader, the identity of the Red Hulk should be fairly obvious, but when Loeb puts Red Hulk and the prime suspect in a room together, you have to wonder on what level you're being tricked. This act of "puzzling through" made Red Hulk more than just a mindless slugfest for me -- not that a mindless slugfest drawn by Ed McGuinness wouldn't be fun in and of itself.

The collection is padded out with two features of note. First, a Wolverine/Hulk story by Loeb and McGuinness that retells the infamous first meeting between the jolly green giant and Canada's own mutant. This story has no connection to Red Hulk at large and adds little to the relationship between these two characters; it's just one more opportunity to McGuinness to draw big men beating each other up, but it's done well with a curious allusion to the Ultimate Marvel Universe thrown in for good measure. The other feature is more entertaining, a few Tiny Titans-style "Mini Marvels" shorts written by Loeb's daughter Audrey, with three young Hulks (Red, Blue, and Green) in absurd but delightful comic scenarios involving zoos, finger paints, and swimming pools.

All told, Red Hulk was a good "first" experience for me, an easing into the Marvel waters with familiar creators and a new original storyline which has me hooked for the next volume.

To paraphrase our gamma-irradiated friend, "Zach satisfied!" Up next, Hulk goes to Vegas in search of the Wendigo while Red Hulk has his crimson keister handed to him by Marvel's loveliest ladies.

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